Cool. I like the PiCO8.
My game froze though, so I won't finish the first chapter here on NG. I would've, but now I won't.
Cool. I like the PiCO8.
My game froze though, so I won't finish the first chapter here on NG. I would've, but now I won't.
can you reproduce?
what is on mobile or browser?
You should:
- Make the background a bit more interesting;
- Fix being able to lose standing in the battle before the Ready countdown finishes;
- Fix the idle character sprite being truncated.
Something that threw me off is how Down comes after Left. I've always associated Up coming after Left because of clockwise rotation.
Very fun and I really like the art style. The third rival fight is bullshit though.
Even after locally remapping 1234 to Left-Down-Up-Right (with a script since there's no official support) and obscuring the left and bottom side of the screen, I didn't beat him. I also wonder how many people did, and if the developers did, because it's ridiculous.
This game was made for a gamejam so it makes sense that the illusion of choice is nonexistent but it's still unforgivable to have a dating sim like this.
I liked how awkward it was. Especially the part the character gets asked what else he likes. That was cringe inducing.
I was expecting this to end in a realistic tone - which I was honestly enjoying although it almost got preachy - but I'm glad to see it ended in a hopeful one. Pretty nice indeed.
Professionally made game.
The five stages of grief don't exist.
About the game, I didn't find it particularly enjoyable but this was a worthwhile gamification experiment.
Thank you for your feedback, Unknow0059.
Fantastic game! Part of my childhood. I played the entire Raze/SFH series.
Fantastic game! Part of my childhood. I played the entire Raze/SFH series.
Fantastic game! Part of my childhood. I played the entire Raze/SFH series.
Fantastic game! Part of my childhood.
Fantastic game. Part of my childhood.
aspiring programmer
Age 23, Male
Joined on 11/30/13